Setcollisiongroup
WebEntity:SetCollisionGroup ( Integer collidegroup ) Description: Sets the entity's collision group. It takes an integer that corresponds to a collision group enumeration. Returns: nil. … WebPhysicsService primarily contains methods for working with collision groups which define whether a set of parts may or may not collide with parts in other collision groups. You can …
Setcollisiongroup
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Web11 Nov 2011 · Syntax. Entity:SetCollisionGroup ( Integer collidegroup ) Description: Sets the entity's collision group. It takes an integer that corresponds to a collision group … WebPhaser API Documentation Version: Namespaces
WebCOLLISION_GROUP_NONE = 0, COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits … WebC++ (Cpp) RigidBody::SetCollisionGroup - 1 examples found. These are the top rated real world C++ (Cpp) examples of RigidBody::SetCollisionGroup extracted from open source …
WebMatter . Image. A Matter Physics Image Game Object. An Image is a light-weight Game Object useful for the display of static images in your game, such as logos, backgrounds, scenery or other non-animated elements. Images can have input events and physics bodies, or be tweened, tinted or scrolled. The main difference between an Image and a Sprite ... Webent:SetCollisionGroup (COLLISION_GROUP_WEAPON) ent:SetMaterial ("models/spawn_effect") end function ENT:OnRemove () local ent = self:GetProp () if not IsValid (ent) then return end if self.OldMaterial then ent:SetMaterial (self.OldMaterial) end for _, e in pairs (ents.FindByClass ("status_human_holding")) do
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Web23 Jul 2024 · * deprecate SetRestitution(...), SetFriction(...), SetCollisionCategories(...), SetCollidesWith(...), SetCollisionGroup(...), SetIsSensor(...) * remove usage of ... moving budget calculatorWeb19 Jul 2024 · setCollisionGroup () and world bounds By Sibbngheid, July 19, 2024 in Phaser 2 Share Followers Sibbngheid Members 1 Posted July 19, 2024 Hi, I'm started develop my first Phaser game 2 weeks ago and I'm using Phaser CE. In my game there is a monster and lots of players with P2 physics. moving buddies tucson azWeb2 Feb 2024 · Champion cyclist Christina Mackenzie is finally back in the saddle more than four months after a horror collision with a car on a country road – and is eyeing up her first competition after ... moving buddy strapWeb9 Aug 2009 · JP, I load multiple worlds at startup and then switch between them for differing reasons. Of particular use to me is being able to switch to a phsx capable menu system … moving buddy toy storyWeb26 Aug 2024 · I recently wrote about handling collisions in a Phaser 3.x game. In this previous tutorial titled, Handle Collisions Between Sprites in Phaser with Arcade Physics, the focus was around the arcade physics engine that Phaser integrates with. While you should use the arcade physics engine whenever possible, due to its speed and efficiency, … moving buddy ohioWebsetCollisionGroup(value) Description: Sets the collision group of this Game Object's Matter Body. If this is zero or two Matter Bodies have different values, they will collide according to the usual rules (see #setCollisionCategory and #setCollisionGroup). If two Matter Bodies have the same positive value, they will always collide; if they have ... moving budget spreadsheet template excelWeb1) I tried to use this for set collision for queen and sentry void.SetCollisionGroup(20); for example, but i didn't see any results. Did i do something wrong, or SetCollisionGroup … moving bugs on screen